"Why can't it apply more memory patches?"Įmbedding a real-time cheat engine requires exactly that, embedding data into an executable - there is only so much space that can be made available and the code required to support all cheat types would greatly reduce the maximum number of patches that could be applied PS2 Patch Engine should work for the vast majority of PS2 titles, but there are some that are known to be incompatible Patch type 2 (word) can use any address which is a multiple of four Patch type 1 (short) can use any even address Patch type 0 (byte) can use any address Patches can only be applied to addresses which are aligned to their data size - this is a restriction imposed by the Emotion Engine (and nearly all CPUs)
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